David Puetter

Welcome.

Hi, I'm David! I'm a game developer that loves to make games. I studied BSc (Hons) Games Computing at the University of Lincoln, and achieved a First Grade! You should check out my projects down below.
Alternatively, check out my GitHub repositories or contact me via Twitter/Email.

Projects

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Campus Crowd Simulation

University Dissertation - simulating the crowds of the University Campus.

2018 || Urho3D, C++, 3D
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Minigolf

Minigolf Game built in PhysX & OpenGL

2018 || PhysX, OpenGL, C++, 3D
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Space Diorama

Procedurally generated space diorama

2018 || Unity, C#, 3D
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Poseidon

Quick game to demonstrate boid (fish) physics and various optimizations. Catch fishes, kill sharks.

2018 || Urho3D, C++, 3D
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Code Shop

Android shopping list app with Barcode Scanning, Geofencing and reminders.

2017 || Android, Java, Google Mobile Vision
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Space Invaders 3D

Clone of Space Invaders in 3D with OpenGL, GLEW and SDL.

2017 || C++, OpenGL, GLEW, SDL, 3D
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Space Invaders 2D

Clone of Space Invaders in 2D with OpenGL, GLEW and SDL.

2017 || C++, OpenGL, GLEW, SDL, 2D
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PacMan

PacMan remake in SDL. Features reading from settings in JSON & controller input

2016 || C++, SDL, 2D, JSON
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Destroy The Apartment

Game created based on the theme "Backwards". Turn everyday furniture back into trees, ores and sand.

2017 || Unity, C#, 3dsMax. 3D
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Air Glider

Flappy Bird clone made in Unity. Features an enemy every 10-20 obstacles.

2015 || Unity, C#, 2D